
Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.01.14 03:26:00 -
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Originally by: Junko Togawa I think an excellent point was made when W-Space was mentioned. Look at how successful it's been. You have people willing to venture out into nosec areas in search of profit because there are some limits in place. Delayed Local and mass limits for travelling through the wormholes. Additionally, not all pathways are fixed. It's possible to find your way in from all kinds of places.
There are a lot of people in W-space, probably more than there are in losec. Why? Accessibility. A modi****of security. And profitability.
So let's see, how can this be applied to losec? First of all, let's do a local nerf. Yep. I said The Bad Thing. Shut up and pay attention. Change it so the only people who can see local are the current FW groups holding control over the system. Ah-ha, THERE'S something to fight for! Yes, alt-scouts could circumvent it, but they circumvent all other security measures used correctly, so meh.
Second of all, let's greatly expand connectivity. New probeable wormholes. These are ONLY to allow passage between one existing K-space system and another. They are NEVER static. And they have NO mass limits. So each DT, a new network of gateways that lets one jump all over EVE from system to system spawns. Each system has a number of holes. Say, no more than three in a hisec system, no more than five in a losec system, no more than eight in a nosec system. The odds of where it leads favor different sec levels from its own. So hisec holes favor lo and nosec exits, and so forth.
Third of all, let's revamp FW, as I've said before. Expand it to include the NPC pirate factions. Let them fight for control over the losec systems. And let's add a new wrinkle. Sentry guns that support whoever controls the system, instead of them firing on any kind of criminal that comes through. Create a sov system similar to nosec controlled by consensus of the members of each FW faction as to what benefits they get in their sov systems.
Fourth of all, let's remove local from nosec, with one condition. A corp which holds sov in a given system gets a delayed local. Thus it's still possible for someone to slip in and have a few minutes to skip through without getting seen. And with the added wrinkle of new system connectivity, ways exist to slip in and around all kind of places. Suddenly, nosec isn't as secure as it is when you can hide behind a big wall of bubbles. Losec pirates can go prey on the nosec systems too.
All great ideas - except for outright removing local. The original, intended function of local is critical: a place where people of different corps and meet, interact, or otherwise communicate. Removing local (as opposed to delaying it) substantially limits the foundation of the MMO - social interaction.
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